June 30, 2022

Open Letter to the Game Publishers: Stop Raping Gamers’ Wallets!

Dear Game Publishers, what are you thinking? For years, loyal supporters of your games have dealt with ridiculous price increases, overpriced downloadable content, and silly DRM schemes. Yet now, in these most critical times for the game industry, your idea of repaying them is to make us pay even more? Really?

Furthermore — stooping to an all-time low — EA has stepped up for your industry and decided that users should be pushed (if not forced) to purchase new games only, punishing gamers who legitimately purchase used games. The idea behind this is essential to make them pay extra money for… nothing (or as they put it, “bonus features”, which come with the game when you purchase it anyways).

The fact is that the industry is going through one of its worst downturns in years, proving that the game industry is not recession-proof. This should enlighten you guys as to what is obvious to most: people want more value than ever before. But instead of looking for ways to provide that value to gamers, you look for ways to punish them instead.

So I have a simple question: have you guys lost your freaking minds?

Pushing The Wrong Buttons

The average price for games has gone up over the years: no doubt in response to the massive amount of effort that is required to create these games. But as the initial investment goes up, it shuts out those gamers who would like to play your games but can’t afford to. It also makes people consider their purchases more carefully — driving them to purchase games that can provide the most bang for their buck.

But things have gone wrong. For example: who was the genius that got the brilliant idea that withholding and then selling game content as DLC or expansions would provide more value? Instead of giving your customers the whole experience, some of you specifically plan on releasing that content later as DLC that could have been already been placed in the game. Just another scheme to make more money, right?

game industry sims

But this isn’t The Sims! Eventually, gamers are going to see right through this. And while history would predict that they will pay, regardless of the price. It will still turn even more potential customers away.

Now I haven’t purchased a single computer or console game in well over four years. I have always rented my games from GameFly, and it is worthwhile for me because I typically only play your games for a few hours anyway before I send them back. So if I have managed to avoid paying for your expensive titles for several years now — and I am fully willing to pay for games if I really want them — how do you think millions of other gamers feel about paying for these games?

How many others are there just like me that you have turned away?

It’s no wonder why rentals and used games are so appealing. Hint: it’s your customers telling you something.

game industry pirates

But another issue that seems to make you guys steam is piracy. You hate that people acquire, circumvent DRM, and play your games without paying.

But did you ever step back for a moment and question why this happens? Maybe it is the price, of all things, that has been a motivating factor. Maybe if the barrier wasn’t so high, those people who have previously pirated your content would actually pay for it instead, because I am sure that many of them would love to support your efforts.

In case you didn’t notice, the world has been going through some pretty serious economic problems, you know? So, it is time for the industry to adapt.

(Update: Here is a great forum post by Stardock CEO Brad Wardell that goes in-depth about how piracy has impacted PC sales of his company’s titles.)

Second Life

If you want to better yourselves — which you should, before things get worse — you could start off simple.

How about lowering the barrier to entry? You say you want the revenues from a $60 investment per gamer, right? Fine. So why not charge $30 and entice twice as many gamers to shell out the cash for the game? You potentially make the same amount of money (if not more), yet you get significantly more exposure and engagement from gamers. This means more opportunity. And everyone knows how you could (and probably would) exploit that.

(Update: Many have been claiming basic economic theory against my idea of cutting the price in half and doubling the sales. Many are calling me crazy. However, it has been proven to work. Not only that, but sales have exceeded all expectations in these cases. For example, digital distribution platforms like Steam and GamersGate report massive sales boosts by reducing the prices slightly. Paradox Interactive noted a sales increase of 5,500% by temporarily cutting the price by 75% for some of their titles on Steam. That doesn’t sound crazy to me, and game publishers should take notice!)

Downloadable content. You could have developers put more effort into developing DLC, and those gamers who are passionate about your games will almost certainly pay for it. The lower barrier to entry means that more gamers will have the opportunity to purchase this DLC, which could, in turn, eventually result in you making significantly more money than you initially intended! Yes. Making more money! How crazy of an idea is that?

game industry powerup

The problem with that is that there will be some of you who urge developers to withhold the development of content to provide a more bare game. Thus, you would require gamers to purchase DLC to have a proper experience. Don’t do it!

And finally, let’s talk about this whole used games mess. Most importantly (before you guys start following EA’s plan to punish those who purchase used games), you could come together to sell used games at a discounted price, while still getting a piece of the pie. Yeah, it is that simple.

Obviously, there are gamers who want to purchase your games without paying full price. They wait and buy used games, resulting in a missed opportunity for you to make money. This also happens at a time when the amount of revenue for your games have probably fallen off quite a bit. So why not provide easily accessible services to compete (or work with) with the likes of GameStop, GameFly, and others to provide used games at a discounted price, thus giving you a way to make money from used game sales? Why not work with the used game market to reap in more profits and sales instead of punishing it?

It makes sense. You make money that you wouldn’t have made otherwise. The gamer gets a great product that can also generate money through DLC. And everyone goes home happy.

(Update: It appears now that EA isn’t the only publisher thinking that they should charge $10 for… well… nothing. Ubisoft is considering charging you an extra $10 as well, simply for purchasing a used game. Every publisher is probably going to adopt this scheme now. So thanks for nothing, EA. Sigh.)

Game Over

game industry over

But it is clear that things need to change, especially before things get worse.

The game industry is at a critical point where newer technologies are set to be released, being led by the idea of 3D gaming experiences, mobile gaming experiences, and social-aware gaming platforms. It is quite possible that games, as they are known today, will not exist as they are in a few years down the line. And all these plans that you come up with to extract more money from gamers will likely speed up the demise of your industry.

It’s only a matter of time. It happens in every industry, and while the game industry has managed to avoid it, one can’t help but wonder how long that will continue to last.

It can’t. Not unless things change. Not unless you change.

Disclosure:

Some of the links in this article are affiliate links and we may earn a small commission if you make a purchase, which helps us to keep delivering quality content to you.

James Mowery

James Mowery is a passionate technology journalist and entrepreneur who has written for various top-tier publications like Mashable and CMSWire.

104 thoughts on “Open Letter to the Game Publishers: Stop Raping Gamers’ Wallets!

  1. It’s a damn good thing that Nintendo doesn’t have to worry about all this useless shit. +1 Classic Japanese

  2. So there’s a used game out there. if a person buys a game new, and plays it, ok. then they decide to sell it back to the store. someone else buys it, plays it. how does the game company lose money if someone else plays that specific game/disc? It’s already been paid for at the new price, there’s no difference between a person then playing multiplayer on your servers at that point then if the original owner had continued to play it. The effects of this are: the retailer and seller make some money (and a store worker actually will get a paycheck), your game is then played by a wider, less financially-endowed group. Yes, people may wait to buy a used copy of your game, so there may be less new copies sold and you may lose some profit (which in alot of cases is negligible.) but you can’t say that those gamers would have played your game if it was only available for the ridiculous prices you sell them for anyways. If your game is good enough and people enjoy it and can expect a quality game (and not having to wait for DLC to come out to make it “whole”), then they will support the company and get it when it comes out because they want you to continue to make good games. But obviously you do not understand this. Which is prolly why when you see sales numbers go down in the future, you’ll look puzzled. Used gaming doesn’t hurt the market, it helps it.

    just a thought

Leave a Reply

Your email address will not be published. Required fields are marked *

Similar Stories

Nintendo Switch Sales Decline as Next-Gen Console Tease Sparks Anticipation for 2025 Launch 

Nintendo Switch Sales Decline as Next-Gen Console Tease Sparks Anticipation for 2025 Launch 

Feb 5, 2025

Nintendo is finally ready to switch things up (literally). With outliving the trends, console wars and our controllers (RIP to...

Ninja Gaiden 2 Black Announced — and It’s Out Now

Ninja Gaiden 2 Black Announced — and It’s Out Now

Jan 24, 2025

A thrilling moment for gamers! The renowned Ninja Gaiden franchise has just upped the ante with this unexpected announcement of...

Smart TV Based Cloud Gaming Progresses Towards Inclusive and Cost Effective Gaming

Smart TV Based Cloud Gaming Progresses Towards Inclusive and Cost Effective Gaming

Jan 21, 2025

Xbox Console Vs Smart TV App: Although Microsoft and Sony's latest consoles continue to generate excitement, the games available are...

Nintendo Switch 2 Announcement: What We Know So Far

Nintendo Switch 2 Announcement: What We Know So Far

Jan 16, 2025

The long-awaited Nintendo Switch 2 is reportedly just days away from its official unveiling. According to multiple sources, the console...