Imagination 1316 6 minute read
June 30, 2022

Open Letter to the Game Publishers: Stop Raping Gamers’ Wallets!

Dear Game Publishers, what are you thinking? For years, loyal supporters of your games have dealt with ridiculous price increases, overpriced downloadable content, and silly DRM schemes. Yet now, in these most critical times for the game industry, your idea of repaying them is to make us pay even more? Really?

Furthermore — stooping to an all-time low — EA has stepped up for your industry and decided that users should be pushed (if not forced) to purchase new games only, punishing gamers who legitimately purchase used games. The idea behind this is essential to make them pay extra money for… nothing (or as they put it, “bonus features”, which come with the game when you purchase it anyways).

The fact is that the industry is going through one of its worst downturns in years, proving that the game industry is not recession-proof. This should enlighten you guys as to what is obvious to most: people want more value than ever before. But instead of looking for ways to provide that value to gamers, you look for ways to punish them instead.

So I have a simple question: have you guys lost your freaking minds?

Pushing The Wrong Buttons

The average price for games has gone up over the years: no doubt in response to the massive amount of effort that is required to create these games. But as the initial investment goes up, it shuts out those gamers who would like to play your games but can’t afford to. It also makes people consider their purchases more carefully — driving them to purchase games that can provide the most bang for their buck.

But things have gone wrong. For example: who was the genius that got the brilliant idea that withholding and then selling game content as DLC or expansions would provide more value? Instead of giving your customers the whole experience, some of you specifically plan on releasing that content later as DLC that could have been already been placed in the game. Just another scheme to make more money, right?

game industry sims

But this isn’t The Sims! Eventually, gamers are going to see right through this. And while history would predict that they will pay, regardless of the price. It will still turn even more potential customers away.

Now I haven’t purchased a single computer or console game in well over four years. I have always rented my games from GameFly, and it is worthwhile for me because I typically only play your games for a few hours anyway before I send them back. So if I have managed to avoid paying for your expensive titles for several years now — and I am fully willing to pay for games if I really want them — how do you think millions of other gamers feel about paying for these games?

How many others are there just like me that you have turned away?

It’s no wonder why rentals and used games are so appealing. Hint: it’s your customers telling you something.

game industry pirates

But another issue that seems to make you guys steam is piracy. You hate that people acquire, circumvent DRM, and play your games without paying.

But did you ever step back for a moment and question why this happens? Maybe it is the price, of all things, that has been a motivating factor. Maybe if the barrier wasn’t so high, those people who have previously pirated your content would actually pay for it instead, because I am sure that many of them would love to support your efforts.

In case you didn’t notice, the world has been going through some pretty serious economic problems, you know? So, it is time for the industry to adapt.

(Update: Here is a great forum post by Stardock CEO Brad Wardell that goes in-depth about how piracy has impacted PC sales of his company’s titles.)

Second Life

If you want to better yourselves — which you should, before things get worse — you could start off simple.

How about lowering the barrier to entry? You say you want the revenues from a $60 investment per gamer, right? Fine. So why not charge $30 and entice twice as many gamers to shell out the cash for the game? You potentially make the same amount of money (if not more), yet you get significantly more exposure and engagement from gamers. This means more opportunity. And everyone knows how you could (and probably would) exploit that.

(Update: Many have been claiming basic economic theory against my idea of cutting the price in half and doubling the sales. Many are calling me crazy. However, it has been proven to work. Not only that, but sales have exceeded all expectations in these cases. For example, digital distribution platforms like Steam and GamersGate report massive sales boosts by reducing the prices slightly. Paradox Interactive noted a sales increase of 5,500% by temporarily cutting the price by 75% for some of their titles on Steam. That doesn’t sound crazy to me, and game publishers should take notice!)

Downloadable content. You could have developers put more effort into developing DLC, and those gamers who are passionate about your games will almost certainly pay for it. The lower barrier to entry means that more gamers will have the opportunity to purchase this DLC, which could, in turn, eventually result in you making significantly more money than you initially intended! Yes. Making more money! How crazy of an idea is that?

game industry powerup

The problem with that is that there will be some of you who urge developers to withhold the development of content to provide a more bare game. Thus, you would require gamers to purchase DLC to have a proper experience. Don’t do it!

And finally, let’s talk about this whole used games mess. Most importantly (before you guys start following EA’s plan to punish those who purchase used games), you could come together to sell used games at a discounted price, while still getting a piece of the pie. Yeah, it is that simple.

Obviously, there are gamers who want to purchase your games without paying full price. They wait and buy used games, resulting in a missed opportunity for you to make money. This also happens at a time when the amount of revenue for your games have probably fallen off quite a bit. So why not provide easily accessible services to compete (or work with) with the likes of GameStop, GameFly, and others to provide used games at a discounted price, thus giving you a way to make money from used game sales? Why not work with the used game market to reap in more profits and sales instead of punishing it?

It makes sense. You make money that you wouldn’t have made otherwise. The gamer gets a great product that can also generate money through DLC. And everyone goes home happy.

(Update: It appears now that EA isn’t the only publisher thinking that they should charge $10 for… well… nothing. Ubisoft is considering charging you an extra $10 as well, simply for purchasing a used game. Every publisher is probably going to adopt this scheme now. So thanks for nothing, EA. Sigh.)

Game Over

game industry over

But it is clear that things need to change, especially before things get worse.

The game industry is at a critical point where newer technologies are set to be released, being led by the idea of 3D gaming experiences, mobile gaming experiences, and social-aware gaming platforms. It is quite possible that games, as they are known today, will not exist as they are in a few years down the line. And all these plans that you come up with to extract more money from gamers will likely speed up the demise of your industry.

It’s only a matter of time. It happens in every industry, and while the game industry has managed to avoid it, one can’t help but wonder how long that will continue to last.

It can’t. Not unless things change. Not unless you change.

Disclosure:

Some of the links in this article are affiliate links and we may earn a small commission if you make a purchase, which helps us to keep delivering quality content to you.

James Mowery

James Mowery is a passionate technology journalist and entrepreneur who has written for various top-tier publications like Mashable and CMSWire.

104 thoughts on “Open Letter to the Game Publishers: Stop Raping Gamers’ Wallets!

  1. until you stop paying high prices, there will continue to be high prices. complaining and ranting will not help. nobody cares if you are happy with your purchase, only that you have purchased.

  2. Yeah, I’ve probably pirated thousands of dollars worth of games now, entirely because I can’t afford to buy them. Part time work, paying rent and tuition fees for school, I just don’t have the money to pay the ridiculous prices game companies are charging. My most recent turn away was probably assassin’s creed 2, which I happily went to my local game retailer to buy, to find out it was $70 before tax. (Living in Canada). That’s just obscene. So, I went and downloaded it illegally. I had full intention to pay for it, but, come on, $70? Really?

  3. Good article, but this is what happens when the better businesses start winning and merger their competition out of the market.

    We’ll be down to 5 major publishers soon with the Vivendi / Activision merger. Keep in mind that the businesses that win don’t necessarily provide the best value…they are the best at making money. So there really shouldn’t be any surprises that the companies that know how to make money are tugging at your wallets even more. This happens in every industry.

    Did you know that ATMs save banks money? They were designed so the banks would have to build fewer branches, and were a rousing success. After awhile, they decided to charge you “convenience” fees for something that saves them money…pretty nice of them, right?

  4. One thing that needs to be considered also is that these crafty and shrewd practices on behalf of publishers may actually leave the door even MORE wide open for low-priced indie games.

    That combined with the fact that indie game tools are cheaper (if not free) and readily available to all, and you are actually looking a potential resurgence of gaming.

    If this is all done via digital ditribution platforms like steam, facebook, desura, penny arcade’s greenhouse, etc., then you could bypass the traditional publishers, charge less, and still make just as much if not more per game (depending on the game itself, of course).

    I still think it’s a good time to be a gamer. We are seeing a quiet (or not so quiet: See Braid) gaming renaissance in the indie scene and this is only going to continue.

    Hopefully – very hopefully – this will either cause publishers to wake up or render them immobilized on behalf of better games being made by passionate indie developers and sold on the cheap.

    Viva Revolucion.

  5. I remember when Napster first cam out in 1999 or so; most music pirates said that if there was just some way to download individual tracks (as opposed to having to buy a $15 CD) they’d stop pirating. After companies started selling individual tracks for $1 people said that they pirated because of restrictive DRM. Now most music services offer DRM free music and people still pirate.

    People pirate because they want free stuff.

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