July 9, 2010

Super Mario Bros. Visualized as One Really, Really Long Level

super-mario-bros

[vimeo]http://vimeo.com/13118504[/vimeo] This is absolutely the coolest thing I’ve seen in days and I’m not letting you get away without seeing it. I kinda like how Super Mario Bros. is one of those things that gets used as a benchmark and/or guinea pig to test out other technologies and whatnot. What you see before you is no exception. As part of his thesis at the Hannover University of Applied Science and Art, student Andreas Heikaus has put SMB to the test in an exploration of applying familiar computer graphics to a new environment. I’m a LITTLE disappointed that he uses the warp zones and whatnot, and that the previous level gets deleted when he reaches a new one, but this is still rad beyond all belief. No matter how many times you see it remade, Super Mario Bros. just never stops being cool. Ever. EVER. Ever.

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Ty Dunitz

Ty is an illustrator who stays up too late and must wear glasses.

12 thoughts on “Super Mario Bros. Visualized as One Really, Really Long Level

  1. Kinda lame honestly. Sure, the idea is cool and the execution is visually impressive, but he’s a pretty crappy player. He misses a lot of “?” blocks and uses Warp Zones. I also don’t like how in the beginning going “underground” takes Mario to the street, but this is not consistently used in levels that are entirely underground. I think it would be much better if he had somebody that was actually good at the game recording it.

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