The Battle For Online Music Supremacy

The music industry, while far from perfect, is finally beginning to take baby steps in the right direction. Nowadays, “Gettin’ Jiggy Wit It” is easier than ever before because of the numerous music services that have sprung up recently. But with the competition heating up and changes on the horizon, an important question arises: which of these players will ultimately bring music to our ears? The music industry is transforming itself. The big boys are beginning to let up on crazy restrictions and realizing that giving everyone affordable access is the key to encouraging growth. Many changes, however, are required. It requires new business models, it requires plenty of risk, and, most importantly, it requires changes to the way music is distributed and consumed. Change is coming.
The “Old” Way: Digital Downloads
The competition is fierce, yet heavily skewed, in the fight for digital music download supremacy. Apple is, by an overwhelming margin, the leader of the pack. The company controls around 70 percent of digital music download — and 28 percent of overall retail music — market share in the U.S alone. Amazon comes in at second place with around 12 percent, but the company has been gaining ground. Zune Marketplace, Walmart, Napster, and Rhapsody are hardly worth mentioning with under 2 percent market share. But it is smooth sailing for Apple. Barring a revolt from the music industry or massive screw up from Apple, it seems clear that the company is the clear-cut victor in the battle for digital music downloads. Furthermore, now that Apple has been given permission to distribute DRM-free music, there is generally few reasons to go elsewhere for legal music download. However, there is a catch. For the same consumers, this pricing model could prove to be a bit expensive. It is difficult, if not impossible, for some consumers to enjoy Apple’s expansive library of music. The 30-second demos won’t cut it, but spending $1.29 on a song (particularly if we multiply that by a few hundred songs) that might be listened to once or twice doesn’t seem particularly fair these days either. But there is another way!The New Way: Streaming

Questions
The biggest question on consumer’s minds is pricing. If you were expecting to get the all-you-can-eat buffet for free, you might be disappointed, as Google’s Music Attorney Elizabeth Moody explained to Billboard in an interview:So I think the focus now is on how we can find a way to monetize the content without making it too expensive for consumers. At this point, consumers are not showing that they have any interest in paying for music, or at least not paying very much. Where it’s been going recently, it’s subscription models again, but it’s streaming from the cloud. The technology has advanced where we can do that now, and the price points have come down. The PC product is $5 and mobile is $10, so hopefully it’ll be more appealing to consumers.The important part of that is the mention of $5 pricing for PC-only streaming and $10 pricing for PC and mobile streaming. The music industry is trying to get away from existing models where music is streamed along with advertisements because they are not generating enough revenue. This means that everything we get for free now might not be free in the future, but it is hard to be certain. Regardless, video sites like YouTube are, for the most part, safe because videos generate more advertising revenue than audio-only songs. Is this a problem for Pandora? It’s far too difficult to imagine the music industry wanting to take Pandora out of the equation, especially considering how well it has probably helped to expose new artists to the ears of millions, but it isn’t difficult to imagine the music industry wanting a better deal. Pandora was almost killed off by music licensing fees before. If this does happen, however, Pandora would be a solid purchase for Google or Apple.
I am a big fan of Rdio.com. Though I am going to have to check out Spotify.